2025-12-22 18:29:34 +01:00
2025-12-22 18:29:34 +01:00
2025-12-21 18:38:15 +01:00
2025-12-21 21:41:08 +01:00
2025-12-21 21:41:08 +01:00

LoggerAddon Documentation

A comprehensive logging system for Godot that provides multiple log levels, timestamps, and file persistence.

Features

  • Multiple log levels (TRACE, DEBUG, INFO, WARN, ERROR)
  • Optional timestamps for each log message
  • File logging with automatic directory creation
  • Both full and abbreviated function names
  • Configurable log filtering by level

Configuration

Inspector Properties

Property Type Default Description
current_log_level LogLevel DEBUG Minimum log level to display
enable_timestamp bool true Add timestamp to log messages
save_log bool false Save logs to file
folder String "" Directory for log files
log_filename String "addons/Logs/data.log" Log file path

Log Levels

From lowest to highest priority:

  • TRACE: Detailed debugging information
  • DEBUG: General debugging information
  • INFO: Informational messages
  • WARN: Warning messages (displayed in yellow)
  • ERROR: Error messages (displayed in red)

Usage

Full Function Names

Logger.trace("Detailed trace message", variable1, variable2)
Logger.debug("Debug information", value)
Logger.info("Application started")
Logger.warning("This is a warning")
Logger.error("An error occurred", error_code)

Abbreviated Function Names

Logger.t("Trace", data)
Logger.d("Debug", data)
Logger.i("Info", data)
Logger.w("Warning", data)
Logger.e("Error", data)

Log Output Format

With timestamp:

[HH:MM:SS]|[LEVEL  ]: Message content

Without timestamp:

[LEVEL  ]: Message content

File Logging

When save_log is enabled:

  1. Logs are saved to the specified file path
  2. Directories are created automatically if they don't exist
  3. Messages are appended to the file (not overwritten)
  4. File operations are handled safely with error checking

Example Configuration

Logger.current_log_level = LogLevel.DEBUG
Logger.enable_timestamp = true
Logger.save_log = true
Logger.folder = "user://logs/"
Logger.log_filename = "game.log"

Tips

  • Set current_log_level to LogLevel.ERROR in production to reduce console spam
  • Use TRACE and DEBUG for development, remove them before shipping
  • Combine multiple arguments in a single call for cleaner logs
  • File logging automatically creates missing directories

MIT License

Copyright (c) 2025 Vincenzo Gavioli

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Description
No description provided
Readme MIT 38 KiB
Languages
GDScript 100%